Post by Jeremiah Carmichael on Apr 14, 2012 6:54:23 GMT
[/img]
THE BASICS[/center]
Name: Jeremiah Atticus Carmichael
Nicknames: Jerr
Age: 14
Gender: Male
Years at camp: 5
Father: Abraham Carmichael/"Uncle Abe"
Mother: Athena, Goddess of Wisdom
Siblings: Maternal half brothers and sisters
Children: None
Other: Auntie Leanne Carmichael (deceased)
Pets: A rat named Spartacus
Species: Greek demigod
Hair: Light blonde
Eyes: Gray
Skin: Fair
Stature: 5'7" (171 cm), skinny
Clothing style: Wears loose clothing to hide his concealed weapons underneath; typically long sleeve shirts a couple sizes too big and baggy cargo pants, with plenty of pockets for storing stuff.
Distinguishing features: His clear braces and goofy smile.
Likes:
Dislikes:
Strengths:
Weaknesses:
Fears:
Weapons:
Fighting Style: Jeremiah prefers to prepare early for a confrontation, setting up complex traps out of materials as simple as nets and ropes. Caught in a direct confrontation, he focuses more on defending himself and dodging attacks, meanwhile analyzing the opponents fighting style until he finds a way to use their own strength against them. When it comes to using his concealed dart launchers he usually waits until the element of surprise is on his side, since that is when they are most effective and he only has a limited number of shots. He enjoys humiliating and taunting his opponents as much as possible, often using it as a means to goad them into his traps. His techniques are more suited for attacking from the sidelines, and thus he fights much better in a team than individually. Furthermore, after training so much with Jason Whitman the two are able to read each other very well and execute combination moves.
Overall: Ever since coming back to camp year-round, Jeremiah seems to have a new outlook on life and is much more open than before. Overall he has a lighthearted and gentle personality, but with his lack of social experience he usually comes off seeming goofy and a bit awkward. Like most demigods, he has dyslexia but continues to overcome it by reading every day. It's one of his favorite hobbies along with working on craft projects. He has a large repertoire of knowledge after going through practically every book in Little Mountain's public library, and doesn't hesitate to spew off random facts that he read about.
Jeremiah grew up to be a strict pacifist who would never hurt a fly. He still strongly believes in peace, but now understands it is sometimes necessary to fight for what's right in accordance with the ideals of his mother. While he's a very sharp thinker and can figure things out quickly, he still prefers to go into a situation with a plan in mind; going into something unprepared makes him extremely uncomfortable. On the other hand, once he's analyzed the circumstances thoroughly and feels prepared, his attitude completely changes to confident bordering on cocky. His need to plan things out is thus both an asset and a fatal flaw.
Born: March 10th
Homeland: Little Mountain, South Carolina
History:
Out in the middle of nowhere in South Carolina lies a small town aptly called Little Mountain. Little Mountain is the kind of place where everyone knows everyone’s business, and nothing interesting ever really happens. Abraham Carmichael was born the son of the town’s preacher, and in conjunction with his upbringing, he decided to leave for college to study theology and philosophy. He had no plans to ever return, but it seemed like fate had willed otherwise.
Little Mountain is overall a pretty unremarkable town, but a little known fact is that the local library is home to an expansive collection of rare and antique books. Abraham himself was a rather interesting man who thought in unusual but brilliant ways. When it came time to write the dissertation for his degree, he was intrigued by the opportunity of comparing his ideas with those of the great ancient Greek philosophers. He remembered passing by shelves full of old, impressive looking tomes as a child and had a hunch the library would have exactly what he needed.
The only problem was that he didn’t have the slightest clue how to read ancient Greek. Luckily for him, the head librarian was a newcomer to town who had just accepted the position, and she had a reputation for being quite a brainiac. Leanne Bailey and Abraham hit it off right away, spending countless late nights together translating the texts and discussing Abraham’s paper. Shortly after earning his PhD, Abraham moved back to Little Mountain and the couple was married by his father. He took up the career of a writer, but his ideas were too radical and unconventional to be widely successful. However, his works did catch the attention of Athena, and she set out to meet the man in person.
When she entered the library, she fondly examined the spine of each and every book as if being familiar with all of them. She eventually reached the struggling author at a table in the back corner, and the two engaged in an intense but friendly intellectual debate. Leanne headed over to deliver her stern “no talking in the library” spiel, but even she couldn’t resist joining in on their discussions. Athena continued to visit occasionally over the years, and the three eventually became good friends.
After learning that the now elderly couple was never able to have the children they so desperately wanted, Athena revealed her identity and extended an offer to Abraham in private. The virgin goddess of wisdom was rather fond of the man and wanted to join their minds in a more profound way than merely talking. She saw in him the potential to create a literal brainchild that could do great justice to the legacy of them both. The next day, Leanne discovered Abraham asleep at his usual table, his head rested upon the manuscript for his next book. Sitting next to it was a cradle with a crying baby. He frantically tried to come up with an explanation for his wife, but with a knowing glint in her eye and a smile, she interrupted to ask what his name should be. They settled on Jeremiah Atticus Carmichael.
Jeremiah’s sudden arrival took most of the other townspeople by surprise, and he grew up being the subject of many rumors in the gossipy town. Since Leanne’s past was relatively unknown, the official story was that her sister had died giving birth to Jeremiah and they became his adoptive parents. Jeremiah played along and lovingly called them auntie and uncle, but he somehow always knew it wasn’t the truth. When finally asked about it, Uncle Able simply handed Jeremiah a bound scroll.
The expression on Uncle’s face as he left the room was more pensive than ever, but Jeremiah’s curiosity always got the best of him. He excitedly pried open the scroll only to find that the first half of it was written in ancient Greek. But that wasn’t the problem. Oddly enough, he understood it perfectly, and even it bizarre message didn’t faze him – the smalltown boy happened to be the son of a Greek goddess. However, the next part was written in plain English, and in school Jeremiah was struggling greatly with learning to read. He asked his aunt to read it to him, but she saw no text; the message was meant only for his eyes, and for when he was ready to see it. Being a concerned librarian, Auntie Leanne devised an intensive program to overcome his dyslexia.
Jeremiah was already pretty anxious out of curiosity, but there was also a lingering sense of urgency to understand the rest of the message. He knew every nook and cranny of Little Mountain and each of its inhabitants, but strange things started happening with Jeremiah at the center of all of them. Uncle Abe and Auntie Leanne decided it would be best to start homeschooling him, and Jeremiah spent practically all his time at home or in the library with little social interaction. On the bright side, he made significant progress with his reading skills and successfully deciphered the rest of the message, which included information on Camp Half-Blood.
Uncle Abe hesitantly drove Jeremiah to Long Island Sound for the fear that his son would have a hard time adapting to a more dangerous lifestyle. Since Jeremiah’s grandfather preached for a pacifistic religious sect, his Uncle Abe also grew up embracing pacifism and passed it onto Jeremiah. The various self-defense courses were awkward for him to participate in, and just holding any sort of weapon was uncomfortable. He learned to become a great defender able to dodge attacks, but never attacked back. With the same feelings of alienation he had back at home, Jeremiah intentionally avoided others by burying himself inside books, until the Athena camper Alison Smith introduced him to something else he could be good at.
As they worked inside the arts and crafts building, Jeremiah pointed out a spider hanging out in the corner and weaving a web. While his half-sister stormed out of the building, Jeremiah watched it in fascination and was inspired to learn spinning, weaving, knitting, and sewing. He soon learned that he had a knack for creativity, being able to produce a variety of useful tools in short amounts of time and out of common materials.
He continued to attend Camp Half-Blood every summer and developed his crafts even at home. When Little Mountain became infested with rats, he set up simple but effective traps consisting of nets and ropes to catch them without causing harm. However, there was one rat that consistently evaded every trap and freed the other rats when the opportunity arose. Eventually Jeremiah outwitted it, but he respected the rat which he had nicknamed Spartacus, and let him free. Spartacus continues to loyally stick with Jeremiah as a companion, scout, and occasionally a lab rat to detect weak points in his traps.
During the Second Titan War, Auntie Leanne got sick and Jeremiah stayed home for the summer. Unfortunately, in her old age, her immune system lost in the battle against her illness and she passed away. Jeremiah planned to stay with his father to help him mourn and take care of himself, but instead Uncle Abe insisted he return to Camp Half-Blood year round. Uncle Abe delivered a motivational speech full of wisdom that even Athena could admire, and Jeremiah returned to camp with a newfound fire in his heart.
The war was over, but Jeremiah had nothing but training on his mind and sought the help of his older half-brother Jason Whitman. He bugged Jason to work with him nearly every day, and the two have since become a phenomenal duo when working as a team. As such, Jeremiah’s fighting style revolves largely on what he has learned from his brother, though he did use his natural skill with crafts to design the system of concealed holsters which now serves as his primary weapon.
Name/Alias: Tzargos, Eric, or Oak, take your pick
Age: 23
Experience: On and off four about 10 years
Other characters: Tzargos, Demitri Sterantio
Face claim: Niall Horan
Referral: Dreamer
RP Sample:
[/i]
One moment later, the peg-legged salesclerk disappeared, leaving only the scent of sulfur and nerd behind. [/quote]
THE BASICS[/center]
Name: Jeremiah Atticus Carmichael
Nicknames: Jerr
Age: 14
Gender: Male
Years at camp: 5
FAMILY
Father: Abraham Carmichael/"Uncle Abe"
Mother: Athena, Goddess of Wisdom
Siblings: Maternal half brothers and sisters
Children: None
Other: Auntie Leanne Carmichael (deceased)
Pets: A rat named Spartacus
APPERANCE
Species: Greek demigod
Hair: Light blonde
Eyes: Gray
Skin: Fair
Stature: 5'7" (171 cm), skinny
Clothing style: Wears loose clothing to hide his concealed weapons underneath; typically long sleeve shirts a couple sizes too big and baggy cargo pants, with plenty of pockets for storing stuff.
Distinguishing features: His clear braces and goofy smile.
PERSONALITY
Likes:
- Reading
- Arts and crafts
- His family
- Challenges/Problem-solving
- Creatures usually considered pests, ranging from hornets to rats; they tend to inspire him in different ways
- Working together with his half-brother but also having some friendly competition
Dislikes:
- Social alienation
- Unpreparedness
- Violence and unnecessary harm
- His own awkwardness
- Overly serious atmospheres
Strengths:
- Quick on his feet, mentally and physically
- Craftsmanship
- Good at planning ahead and analyzing a situation
Weaknesses:
- Playing around too much with his opponents
- Relies too much on everything going according to plan
- Not very physically strong
Fears:
- Fighting without allies by his side
- Getting caught off guard
- Causing serious harm to something
Weapons:
- Handcrafted ropes and nets
- Spring-loaded dart holsters: attached to each ankle and wrist is a holster holding eight thin, arrow-like darts. Once the darts are used up, the holsters need to be manually reloaded. The holsters are designed to fire the darts at a high enough velocity to pierce through materials as thick as wood, and the darts themselves are crafted with different tips (usually celestial bronze or steel) depending on the situation. Jeremiah has control over launching the darts through subtle but specific body movements, and they can be launched either individually or simultaneously.
Fighting Style: Jeremiah prefers to prepare early for a confrontation, setting up complex traps out of materials as simple as nets and ropes. Caught in a direct confrontation, he focuses more on defending himself and dodging attacks, meanwhile analyzing the opponents fighting style until he finds a way to use their own strength against them. When it comes to using his concealed dart launchers he usually waits until the element of surprise is on his side, since that is when they are most effective and he only has a limited number of shots. He enjoys humiliating and taunting his opponents as much as possible, often using it as a means to goad them into his traps. His techniques are more suited for attacking from the sidelines, and thus he fights much better in a team than individually. Furthermore, after training so much with Jason Whitman the two are able to read each other very well and execute combination moves.
Overall: Ever since coming back to camp year-round, Jeremiah seems to have a new outlook on life and is much more open than before. Overall he has a lighthearted and gentle personality, but with his lack of social experience he usually comes off seeming goofy and a bit awkward. Like most demigods, he has dyslexia but continues to overcome it by reading every day. It's one of his favorite hobbies along with working on craft projects. He has a large repertoire of knowledge after going through practically every book in Little Mountain's public library, and doesn't hesitate to spew off random facts that he read about.
Jeremiah grew up to be a strict pacifist who would never hurt a fly. He still strongly believes in peace, but now understands it is sometimes necessary to fight for what's right in accordance with the ideals of his mother. While he's a very sharp thinker and can figure things out quickly, he still prefers to go into a situation with a plan in mind; going into something unprepared makes him extremely uncomfortable. On the other hand, once he's analyzed the circumstances thoroughly and feels prepared, his attitude completely changes to confident bordering on cocky. His need to plan things out is thus both an asset and a fatal flaw.
HISTORY
Born: March 10th
Homeland: Little Mountain, South Carolina
History:
Out in the middle of nowhere in South Carolina lies a small town aptly called Little Mountain. Little Mountain is the kind of place where everyone knows everyone’s business, and nothing interesting ever really happens. Abraham Carmichael was born the son of the town’s preacher, and in conjunction with his upbringing, he decided to leave for college to study theology and philosophy. He had no plans to ever return, but it seemed like fate had willed otherwise.
Little Mountain is overall a pretty unremarkable town, but a little known fact is that the local library is home to an expansive collection of rare and antique books. Abraham himself was a rather interesting man who thought in unusual but brilliant ways. When it came time to write the dissertation for his degree, he was intrigued by the opportunity of comparing his ideas with those of the great ancient Greek philosophers. He remembered passing by shelves full of old, impressive looking tomes as a child and had a hunch the library would have exactly what he needed.
The only problem was that he didn’t have the slightest clue how to read ancient Greek. Luckily for him, the head librarian was a newcomer to town who had just accepted the position, and she had a reputation for being quite a brainiac. Leanne Bailey and Abraham hit it off right away, spending countless late nights together translating the texts and discussing Abraham’s paper. Shortly after earning his PhD, Abraham moved back to Little Mountain and the couple was married by his father. He took up the career of a writer, but his ideas were too radical and unconventional to be widely successful. However, his works did catch the attention of Athena, and she set out to meet the man in person.
When she entered the library, she fondly examined the spine of each and every book as if being familiar with all of them. She eventually reached the struggling author at a table in the back corner, and the two engaged in an intense but friendly intellectual debate. Leanne headed over to deliver her stern “no talking in the library” spiel, but even she couldn’t resist joining in on their discussions. Athena continued to visit occasionally over the years, and the three eventually became good friends.
After learning that the now elderly couple was never able to have the children they so desperately wanted, Athena revealed her identity and extended an offer to Abraham in private. The virgin goddess of wisdom was rather fond of the man and wanted to join their minds in a more profound way than merely talking. She saw in him the potential to create a literal brainchild that could do great justice to the legacy of them both. The next day, Leanne discovered Abraham asleep at his usual table, his head rested upon the manuscript for his next book. Sitting next to it was a cradle with a crying baby. He frantically tried to come up with an explanation for his wife, but with a knowing glint in her eye and a smile, she interrupted to ask what his name should be. They settled on Jeremiah Atticus Carmichael.
Jeremiah’s sudden arrival took most of the other townspeople by surprise, and he grew up being the subject of many rumors in the gossipy town. Since Leanne’s past was relatively unknown, the official story was that her sister had died giving birth to Jeremiah and they became his adoptive parents. Jeremiah played along and lovingly called them auntie and uncle, but he somehow always knew it wasn’t the truth. When finally asked about it, Uncle Able simply handed Jeremiah a bound scroll.
The expression on Uncle’s face as he left the room was more pensive than ever, but Jeremiah’s curiosity always got the best of him. He excitedly pried open the scroll only to find that the first half of it was written in ancient Greek. But that wasn’t the problem. Oddly enough, he understood it perfectly, and even it bizarre message didn’t faze him – the smalltown boy happened to be the son of a Greek goddess. However, the next part was written in plain English, and in school Jeremiah was struggling greatly with learning to read. He asked his aunt to read it to him, but she saw no text; the message was meant only for his eyes, and for when he was ready to see it. Being a concerned librarian, Auntie Leanne devised an intensive program to overcome his dyslexia.
Jeremiah was already pretty anxious out of curiosity, but there was also a lingering sense of urgency to understand the rest of the message. He knew every nook and cranny of Little Mountain and each of its inhabitants, but strange things started happening with Jeremiah at the center of all of them. Uncle Abe and Auntie Leanne decided it would be best to start homeschooling him, and Jeremiah spent practically all his time at home or in the library with little social interaction. On the bright side, he made significant progress with his reading skills and successfully deciphered the rest of the message, which included information on Camp Half-Blood.
Uncle Abe hesitantly drove Jeremiah to Long Island Sound for the fear that his son would have a hard time adapting to a more dangerous lifestyle. Since Jeremiah’s grandfather preached for a pacifistic religious sect, his Uncle Abe also grew up embracing pacifism and passed it onto Jeremiah. The various self-defense courses were awkward for him to participate in, and just holding any sort of weapon was uncomfortable. He learned to become a great defender able to dodge attacks, but never attacked back. With the same feelings of alienation he had back at home, Jeremiah intentionally avoided others by burying himself inside books, until the Athena camper Alison Smith introduced him to something else he could be good at.
As they worked inside the arts and crafts building, Jeremiah pointed out a spider hanging out in the corner and weaving a web. While his half-sister stormed out of the building, Jeremiah watched it in fascination and was inspired to learn spinning, weaving, knitting, and sewing. He soon learned that he had a knack for creativity, being able to produce a variety of useful tools in short amounts of time and out of common materials.
He continued to attend Camp Half-Blood every summer and developed his crafts even at home. When Little Mountain became infested with rats, he set up simple but effective traps consisting of nets and ropes to catch them without causing harm. However, there was one rat that consistently evaded every trap and freed the other rats when the opportunity arose. Eventually Jeremiah outwitted it, but he respected the rat which he had nicknamed Spartacus, and let him free. Spartacus continues to loyally stick with Jeremiah as a companion, scout, and occasionally a lab rat to detect weak points in his traps.
During the Second Titan War, Auntie Leanne got sick and Jeremiah stayed home for the summer. Unfortunately, in her old age, her immune system lost in the battle against her illness and she passed away. Jeremiah planned to stay with his father to help him mourn and take care of himself, but instead Uncle Abe insisted he return to Camp Half-Blood year round. Uncle Abe delivered a motivational speech full of wisdom that even Athena could admire, and Jeremiah returned to camp with a newfound fire in his heart.
The war was over, but Jeremiah had nothing but training on his mind and sought the help of his older half-brother Jason Whitman. He bugged Jason to work with him nearly every day, and the two have since become a phenomenal duo when working as a team. As such, Jeremiah’s fighting style revolves largely on what he has learned from his brother, though he did use his natural skill with crafts to design the system of concealed holsters which now serves as his primary weapon.
ALL THE REST
Name/Alias: Tzargos, Eric, or Oak, take your pick
Age: 23
Experience: On and off four about 10 years
Other characters: Tzargos, Demitri Sterantio
Face claim: Niall Horan
Referral: Dreamer
RP Sample:
Trading card games; the perfect combination of gambling, strategy, and chance. They were insanely popular among both kids and adults, so you’d think Tzargos would be pleased by it. But something about them didn’t quite seem kosher. One of the more recently developed games was already having a championship tournament in his home turf of Las Vegas. He had to go investigate.
Thankfully, it wouldn’t be too much effort. He had a pretty hot date that night and would hate to miss it. His first stop was at one of the local game shops, where the windows were plastered with posters advertising the Pokedaemon Trading Card Game. The shop reeked of unshowered nerds, but it was still a step up above the stench of unshowered gamblers combined with cigarette smoke and alcohol in casinos. Something about it was still awkward though, with the awkward gaze of pimply nerds focused on ‘Max’ as he strolled in with his usual swagger.
Perhaps he was a little over-dressed? While all the other patrons were clad in graphic tees and ratty old jeans, he was dressed to impress for tonight’s date. Sporting a tight dress shirt with the top few buttons undone, the guy at the counter instantly tensed up at the sight of the seemingly normal necklace dangling over Max’s partially exposed chest.
"And here I was just looking for some cards, but instead it seems like you just saw something you like?" He said sarcastically, with a playful smirk at the salesperson.
The salesperson stared right past Max and gave his customers a stern look. They rose out of their seats, each glancing at the god-in-disguise without a word as they left the store. Tzargos didn’t let it faze him as he examined the glass display cases intently. The cases featured some rare individual Pokedaemon cards at insane prices, along with boxes of booster packs with random cards inside. The game seemed to represent some sick perversion of gambling, and things finally clicked when he realized that the theme centered around mythological monsters.
Tzargos caressed the necklace between his fingers mockingly as he looked over the counter at the salesperson’s legs. As he suspected, one of them was replaced with a wooden peg. "So Asmodaios, I see you're back and in the business of corrupting children now? I thought I already taught you your lesson a long time ago, but if you need another challenge-"
The daemon cut him off before he could finish. Both Asmodaios and Tzargos had a thing about not refusing challenges, but Asmodaios wasn't ready to face him yet. "I wasn’t expecting to see you here either, useless godling. You're irrelevant to this world, so just go lie down and fade away already. This is your last chance, I won't let you off the hook so easily next time."
Thankfully, it wouldn’t be too much effort. He had a pretty hot date that night and would hate to miss it. His first stop was at one of the local game shops, where the windows were plastered with posters advertising the Pokedaemon Trading Card Game. The shop reeked of unshowered nerds, but it was still a step up above the stench of unshowered gamblers combined with cigarette smoke and alcohol in casinos. Something about it was still awkward though, with the awkward gaze of pimply nerds focused on ‘Max’ as he strolled in with his usual swagger.
Perhaps he was a little over-dressed? While all the other patrons were clad in graphic tees and ratty old jeans, he was dressed to impress for tonight’s date. Sporting a tight dress shirt with the top few buttons undone, the guy at the counter instantly tensed up at the sight of the seemingly normal necklace dangling over Max’s partially exposed chest.
"And here I was just looking for some cards, but instead it seems like you just saw something you like?" He said sarcastically, with a playful smirk at the salesperson.
The salesperson stared right past Max and gave his customers a stern look. They rose out of their seats, each glancing at the god-in-disguise without a word as they left the store. Tzargos didn’t let it faze him as he examined the glass display cases intently. The cases featured some rare individual Pokedaemon cards at insane prices, along with boxes of booster packs with random cards inside. The game seemed to represent some sick perversion of gambling, and things finally clicked when he realized that the theme centered around mythological monsters.
Tzargos caressed the necklace between his fingers mockingly as he looked over the counter at the salesperson’s legs. As he suspected, one of them was replaced with a wooden peg. "So Asmodaios, I see you're back and in the business of corrupting children now? I thought I already taught you your lesson a long time ago, but if you need another challenge-"
The daemon cut him off before he could finish. Both Asmodaios and Tzargos had a thing about not refusing challenges, but Asmodaios wasn't ready to face him yet. "I wasn’t expecting to see you here either, useless godling. You're irrelevant to this world, so just go lie down and fade away already. This is your last chance, I won't let you off the hook so easily next time."
One moment later, the peg-legged salesclerk disappeared, leaving only the scent of sulfur and nerd behind. [/quote]
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